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Friend Challenge: Calculate your FriendRank™ with Friend Challenge! Are you the best kind of friend there is? Find out now! |
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Battle City: The most advanced RPG on Facebook! Fight thugs on the streets of New York City as you earn respect and make your way to champion status! |
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Pop Answers: The ultimate survey-based trivia game. Find out if you have Popular Thinking™! |
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Whose Tweet: How well do you know your Twitter friends? Possibly the first game based on the Twitter API, Whose Tweet asks you to perform a very simple task: identify which friend this status message belongs to! |
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Whack-A-Joe: Help our friend Joe kick his nasty smoking habit in this hilarious game! Built through collaboration with Phaedrus Design. |
Mappdev is the independent venture of Christian Montoya, a games enthusiast who got his start at the age of five with his very first Nintendo Entertainment System. Years later, while studying Electrical & Computer Engineering at Cornell University, he taught himself web design and programming in his spare time. He would often design simple games with whatever platform he had available, even with his limited skills. For one of his senior design projects, he created and built a portable, tilt-controlled gaming device that bore similarities to the GameBoy Advance and the iPhone, which he named the “Weeboy.”
After graduation, Christian found himself working at a number of web companies, mostly startups, but one thing that persisted was that he always found a way to work on games. During his time at InvestorGuide.com, he designed Tickers, a game based on unusual stock quote symbols. Later, through a collaboration with Yaowei Yeo, he helped build DotA on the recently launched Facebook platform, which at its peak attracted over 20,000 daily players. He was then recruited to work at The Social Gaming Network, where he contributed to projects including, but not limited to, Fight Club, Jetman, Bubble Words, and Name It. In July of 2008, he started Mappdev, and within a week he launched his first product, Pop Answers. He got the idea from his fianceé, and within months it was attracting thousands of players every day. On January 19, 2009, Christian began his first day as a full-time, independent games developer.
Mappdev is built on the following principles:
- Games should be based on original & intriguing ideas.
- Games should be well designed.
- The barrier to entry for any game should always be as low as possible.
- A game developer should never abandon or ignore the community of players.
- If two people enjoy playing a game, it has a chance.
These guiding principles are inherent to any and all success of Mappdev.
- 6 Twitter Games To Make Tweeting Fun
- Mashable, March 28, 2009
- Whose Tweet? - an interesting twitter game about people you follow
- twi5.com, March 9, 2009
- Whose Tweet? Another Social Game Based on the Twitter API
- Inside Social Games, March 2, 2009
- Profile of the Week - Christian Montoya
- SocialCashed, December 15, 2008
- Survey Saaays... Pop Answers
- Inside Social Games, September 15, 2008
You can reach Mappdev via email at the following address: contact[at]mappdev.com
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Read the developer blog for insights on game development & design.