Mappdev is officially closed for business. You can check out what I'm currently up to on my portofolio page. You can still check out a couple of my games, though...
Ruby Rocket: A fun logic puzzle game where you have to collect the rubies without crashing into the walls. Can you beat all 10 levels?
Survive DX: Help the yellow hero avoid the gray attackers in this simple but addictive game.
is the independent venture of Christian Montoya, a games enthusiast who got his start at the age of five with his very first Nintendo Entertainment System. Years later, while studying Electrical & Computer Engineering at Cornell University, he taught himself web design and programming in his spare time. He would often design simple games with whatever platform he had available, even with his limited skills. For one of his senior design projects, he created and built a portable, tilt-controlled gaming device that bore similarities to the GameBoy Advance and the iPhone, which he named the “Weeboy.”
After graduation, Christian found himself working at a number of web companies, mostly startups, but one thing that persisted was that he always found a way to work on games. During his time at InvestorGuide.com, he designed Tickers, a game based on unusual stock quote symbols. Later, through a collaboration with Yaowei Yeo, he helped build DotA on the recently launched Facebook platform, which at its peak attracted over 20,000 daily players. He was then recruited to work at The Social Gaming Network, where he contributed to projects including, but not limited to, Fight Club, Jetman, Bubble Words, and Name It. In July of 2008, he started Mappdev, and within a week he launched his first product, Pop Answers. He got the idea from his fianceé, and within months it was attracting thousands of players every day. On January 19, 2009, Christian began his first day as a full-time, independent games developer.
is built on the following principles:
- Games should be based on original & intriguing ideas.
- Games should be well designed.
- The barrier to entry for any game should always be as low as possible.
- A game developer should never abandon or ignore the community of players.
- If two people enjoy playing a game, it has a chance.
These guiding principles are inherent to any and all success of Mappdev.
- iPhone App Review: Catfood Dogfood tests whether we are a good pet owner
- iPhone Footprint, September 9, 2010
- Familiar Names Fill This Week’s List of Fastest-Growing Facebook Apps by DAU (re: Entrevista tus Amigos
- Inside Facebook, September 1, 2010
- Element Analyst Rises on This Week’s List of Fastest-Growing Facebook Apps by DAU (re: Entrevista tus Amigos)
- Inside Facebook, July 14, 2010
- Create Your Quiz Challenges the Leader on This Week’s List of Fastest-Gaining Facebook Apps by MAU (re: Entrevista tus Amigos)
- Inside Facebook, July 12, 2010
- Android Grows Quickly on This Week’s List of Top Facebook Apps by DAU (re: Entrevista tus Amigos)
- Inside Facebook, July 1st, 2010
- Quizzes and Twitter Appear on This Week’s List of Growing Facebook Apps by DAU (re: Entrevista tus Amigos)
- Inside Facebook, June 23, 2010
- Name Analyzer and Spanish-Language Apps Top This Week’s List of Fastest-Gaining Facebook Apps by DAU (re: Entrevista tus Amigos)
- Inside Facebook, June 2nd, 2010
- Orb Catcher App Review: Keep Going!
- Appmodo, April 25, 2010
- Pillow, Volcano, Graffiti Apps Beat Holidays for New Monthly Active Users on Facebook (re: Entrevista tus Amigos, Ask a Friend)
- Inside Facebook, January 11, 2010
- iPhone Leads This Week’s List of the 20 Facebook Apps that Gained the Most Daily Active Users (re: Entrevista tus Amigos)
- Inside Facebook, December 30, 2009
- (Don't) Quit Playin' MMA Apps on Facebook
- FIGHT! Magazine, July 27, 2009
- 6 Twitter Games To Make Tweeting Fun
- Mashable, March 28, 2009
- Whose Tweet? - an interesting twitter game about people you follow
- twi5.com, March 9, 2009
- Whose Tweet? Another Social Game Based on the Twitter API
- Inside Social Games, March 2, 2009
- Profile of the Week - Christian Montoya
- SocialCashed, December 15, 2008
- Survey Saaays... Pop Answers
- Inside Social Games, September 15, 2008